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“This was so much more straightforward.”ĭouble Damage didn’t just commission original work, either - in some cases Baldree paid an artist for work they’d already done so he could quickly license it for non-exclusive use in Rebel Galaxy, even though that means you might someday stumble across the same art in another game.

“An art house, they take their chunk off the top, and then you have a go-between or a manager you’re probably also paying,” notes Baldree. He was awesome, I loved working with him, and I never would have found him otherwise.”īaldree recommends it to fellow indies because contacting individual contractors directly proved far more affordable for Double Damage than going through an art house, which would have been too expensive and too much of a hassle for the Double Damage duo.
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You can actually pay to download the assets they make, look at the construction of the mesh, and see if you want to work with them,” Baldree tells me. “The guy who did all our spaceships, I got him that way. “It’s filled with people who can ship game-usable assets, so you know they aren’t just making portfolio pieces that aren’t usable. But when it came time to fill the game with art assets, Baldree and Schaefer didn’t try to do it themselves or contract with an art house to find suitable artists - they just started cruising the Unity Asset Store for talent.

Rebel Galaxy isn’t actually a Unity game - it’s built on a heavily modified version of the open-source Ogre3D engine that also underpins Torchlight. I’d add a fourth to that list: Canny use of (relatively) new game dev tools like Twitch and the Unity Asset Store. When I spoke to Baldree and Schaefer via Skype recently, they attributed their success to three things: a succinct and memorable pitch (“Firefly meets Black Flag”), striking character/ship design and a kickass soundtrack. Each has a number of award-winning titles under their belt and, more importantly in an industry where developers are too often measured by the strength of their last game, they've just achieved success in an overcrowded market. That's a long way of saying they've been doing this for a while.

Schaefer and Baldree are best known for helping to found Torchlight developer Runic Games in 2008, but each had been making games for nearly a decade by that point - together, at Flagship Studios ( Hellgate: London) and apart: Baldree at WildTangent ( Fate) and Schaefer at Blizzard North ( Diablo). The pair went indie last year, forming the two-man studio Double Damage Games, and last month they released their debut game: Rebel Galaxy, a sprawling Elite-esque space game that quickly climbed into Steam's top charts. Erich Schaefer and Travis Baldree are a prime example.
